Ship: Medium Fighter (Colonial Interceptor) Overall the light fighter is built for Stealth, in my opinion. Do not get cocky with this fighter you will die. The Beam laser doesn’t do much hull damage but rips apart hull. if you do, cloak when they start dealing too much damage, flee and await shield recharge. If you are a daring pilot, you can try to go up against hordes. It needs to be used for hit and run attacks unless you have help from the G&B. In Combat, the Light Fighter cannot go up against a horde of enemies. While cloaked, you will not be able to be detected by enemies, in a dire situation, you can cloak and flee to lightspeed.Įnergy Injector:Instantly Fills your energy back to full.ĭrone Override:Hacks all drones in the area (including enemy) to fight on your side. Stasis Missile:A Missile that deals no damage, but freezes enemies, making them easy targets.Ĭloak:A Device that allows you to Cloak. Shock Rifle: A Charge up weapon that fires a large bolt, like a sniper rifle.īeam Laser:A Laser that burns the enemy ship, dealing massive damage over time. If you have help from the G&B go full in. If you do go up against a Okkar Corvette, try to avoid the Laser Blasters they fire, use the environment. I would strongly advise going up against anything like a Okkar Corvette Unless you have help from the G&B. If there are more then 3 enemies, I’d recommend using the environment to your advantage, use cloak and flee behind a rock, and wait for your shield to recharge if you took damage. Overall this thing is very good at talking out lone Pilots like an Outlaw scout. Appearance is randomized (though the five ships each have a unique and uniform aesthetic), and you can either reload the game or zone back out and into the system if you want to shuffle the deck.The Light Class Fighter is a fast and sleek little thing, it comes equipped with a Shock Rifle, Beam Laser, Stasis Missile (10), Shield Device, Cloak, Energy Injector (4), and Drone Override (2). Ships are purchased from Ship Dealers located at select outposts, and you can either buy and transfer your current ship to your homebase, buy and transfer the new ship to your homebase, or buy the new ship and sell off your current ship to cover some of the cost. A Scout is exceptionally mobile for example, with higher speed and handling than other the ship types in Everspace 2. Ship handling and speed are also determined by whichever of the five ships you’re looking at. This could change over the course of Early Access, and I’ll update this guide if so.Īll five ships in Everspace 2 have different amounts of Shields, Armor, and Hull, based largely around their specific function in the game (a Gunship has more armor than a Scout, for example) There are also five slot types assigned to ships – Primary Weapons, Secondary Weapons, Consumables, Devices, and Cargo – and the values for each are also primarily dictated by the role of the ship (a Striker can equip three Primary Weapons, as compared to the Sentinel’s two). Each will have at least one passive skill built around their strengths and skills, but these passives are random and the number available is based on ship rarity. To start, each of the five ships in Everspace 2 have their own Special and Ultimate skills unique to their class. You won’t be able to buy a new ship until you progress the story and reach the Nephtys Plains Station in the Ceto System, but you’ll slowly find additional Ship Dealers in other stations after this. There are currently five ships in Everspace 2, though each variant comes in a few different visual flavors and rarities. There are five ships in Everspace 2 Early Access: Sentinel, Scout, Striker, Interceptor, and Gunship. Do you prefer zippy little pods that are light on armor but can out-maneuver their opponents? What if you prefer giant hulking arsenals of death and destruction? While the list of ship variants in Everspace 2 will grow over time, the five ships currently on-hand get the job done. Everspace 2 is an open-world space RPG, and the ships available in Early Access will shape your playstyle.
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